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Say It

The simplest and best verb for dialogue attribution is said.  Plain and simple, and — as I think I’ve mentioned here before — effectively invisible.  Other verbs like replied, stated, mentioned,...

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One of Those Days

Every so often, a day comes along when absolutely nothing gets done.  Today was a day like that. Well, I did make a beef stew and push on with the current editing gig, but as accomplishments go that...

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And Another Thing…

The only characters who should be allowed to “bark” their utterances are characters of the four-legged, canine variety. (And possibly drill sergeants, but no more than once per story in that case.)

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Who Said What When How?

I said I was going to talk about dialogue attribution.  Right, then. By “dialogue attribution” I mean those “he said” and “said John Doe” and (less fortunately) “he...

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Peeve of the Day

On the subject of swearing, cussing, and general bad language in fictional dialogue: Profanity and obscenity have their own grammar, and if you don’t know first-hand how to deploy it, don’t try to fake...

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Another Thing Not to Do

If you’ve got a character speaking a line of dialogue and also performing an action, don’t get into the habit of always putting the action into a participial phrase  tacked on after the dialogue tag:...

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On Writing Forsoothly

“Writing forsoothly” is the term we like to use around the house for all the different varieties of bad pseudo-archaic diction that infest modern fantasy — historical and created-world fantasy in...

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A Couple of Notes on Dialogue

Note the first: When you change speakers, you start a new paragraph.  Seriously, they should have taught you this one in grade school, or high school at least.  I’m starting to suspect that it gets...

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