Say It
The simplest and best verb for dialogue attribution is said. Plain and simple, and — as I think I’ve mentioned here before — effectively invisible. Other verbs like replied, stated, mentioned,...
View ArticleOne of Those Days
Every so often, a day comes along when absolutely nothing gets done. Today was a day like that. Well, I did make a beef stew and push on with the current editing gig, but as accomplishments go that...
View ArticleAnd Another Thing…
The only characters who should be allowed to “bark” their utterances are characters of the four-legged, canine variety. (And possibly drill sergeants, but no more than once per story in that case.)
View ArticleWho Said What When How?
I said I was going to talk about dialogue attribution. Right, then. By “dialogue attribution” I mean those “he said” and “said John Doe” and (less fortunately) “he...
View ArticlePeeve of the Day
On the subject of swearing, cussing, and general bad language in fictional dialogue: Profanity and obscenity have their own grammar, and if you don’t know first-hand how to deploy it, don’t try to fake...
View ArticleAnother Thing Not to Do
If you’ve got a character speaking a line of dialogue and also performing an action, don’t get into the habit of always putting the action into a participial phrase tacked on after the dialogue tag:...
View ArticleOn Writing Forsoothly
“Writing forsoothly” is the term we like to use around the house for all the different varieties of bad pseudo-archaic diction that infest modern fantasy — historical and created-world fantasy in...
View ArticleA Couple of Notes on Dialogue
Note the first: When you change speakers, you start a new paragraph. Seriously, they should have taught you this one in grade school, or high school at least. I’m starting to suspect that it gets...
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